His PowerPoint presentation is available for download in this zip file.
This presentation was good, but somewhat disappointing compared to most others. Most speakers understood that they had to look beyond their specific corporation and look to the abstract ideas that are behind Web 2.0 and make them extend their reach. While this talk did include some of that, most of it was focused on VH1 - to its detriment. But the speaker was good.
Tony Carbone began by talking about viral video brainstorming games. Then asked: What were the two or three most memorable viral videos that you recall seeing in the last 6-12 months?
The lesson is that viral videos increase metrics.
Wikipedia definition of web 2.0:
Tim O'Reilly has said:
Web 2.0 is the business revolution in the computer industry cause by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform."
- from Groundswell by Josh Bernoff and Charlene Li
So, 2.0 means for:
- Everyone: more creativity, more collaboration, and better access to information and entertainment
- Users and consumers: Less reliance on traditional institutions
- Traditional institutions: They have a lot of stuff to figure out...
- Increase user engagement, and increase brand and product awareness -- and figure out how to measure them
- Increase revenue and leverage community (members' activities, talents, and ideas)
- Define measurable objectives - recognize and realize the value of social media and social platforms
- Don't cut corners on reporting functionality
- Reporting and data should influence your technology decisions
- Don't over report
- Research and data are how you assess and meet needs of your customsers
- If you can't measure it, you're only guessing.
The fact is that Lil' Wayne went to become as iconic as any pop star or recording artist. So VH1 reached out to Lil' Wayne on advice on stuff.
You can do it: Effective user (activity) assessment = success.
Build your ideas around natural (quantifiable) activities.
Pay attention to the rules of social media and to what's been successful for others.
Embrace it!:
- Sharing, syndication and ubiquity are good, measurable, and monetize-able things
- Use research and data to prove or disprove hunches
- Assess your audience, define your objectives, and execute.
Nobody owns the Internet.
- In Web 2.0 everyone can participate
- Communicate and enforce best practices
- Integrate systems and technology
Is it working? Your objectives:
- Increase engagement
- Increase brand and product awareness
- Increase revenue
- Leverage the community
- Recognized the value of social media and platforms
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